So what’s wrong? If I could distill it down to one word,
it would be: laziness. For a game that has been in various forms of development
since 2009 and brainstormed
since 2002, it has no story. How is it possible, that a game that has been
“cooking” for about 12 years has little to no story present in the final
product? Sure, every time you reach a story beat in Destiny, the game produces
a pop-up and tries to send you to the ever-loading bungie.net, so that you can read the grimoire
and learn more about a particular race, weapon, planet, backstory, person,
character, or location. But that’s laziness. Even Mass Effect, which was a game
with a huge amount of backstory and
lore, and had an in-game Codex that could be read for additional information.
But without the Codex, you still knew everything that was happening through
great storytelling and cut-scenes.
Destiny does neither of these particularly well.
Cut-scenes appear disjointed, and there’s no story-telling to speak of throughout
the actual game. Bungie tried to introduce an actual character in your Ghost, a
floating side-kick. Unfortunately that side-kick does little to remind you
about why you’re being sent to where you are, instead making quips about
imminent doom. If Bungie had reiterated mission objectives and repercussions
throughout the missions that it sent you on via the Ghost, the game would at
least have had a little bit of soul to it. Instead, it feels like you’re being
sent to the middle of nowhere to either kill a specific monster, or survive
waves of other monsters, with very few exceptions to those two outcomes in a
given mission. For a studio that wove together a massive and cohesive universe
in Halo, this is horribly disappointing.
So why am I still playing it? Well, Destiny is fun to
play. Really fun to play. Which makes the lack of story even more
disappointing, because it feels like you are playing with no particular goal,
or end in sight. Playing Destiny with my friends, or even farming loot by
myself just feels fun. My only complaint with the game mechanics, is that there
is a lot of different currency, and unlike other MMOs, there is no way to purchase
items that are needed to better your characters gear. Outside of that, the game
feels great. Firing weapons feels incredibly satisfying, and different
depending on which one you choose. The game-world feels thought-out and the
universe they created feels expansive, albeit a little repetitive since there
are currently only 4 real locations to travel to.
Bungie is doing a good job of supporting Destiny so far.
There are weekly mini-raids, daily strikes, and loads of PVP fun to be had. But
it still feels like a shadow of what the game could have been. Having played
both the Alpha and Beta, and now a week of the final game, the one thing that
still stands out, is the lack of story and an in-game story telling system. For
a game that counts on users coming back day in and day out, building a
cohesive, relevant, and expanding narrative is paramount. Otherwise, once folks
get tired of PVP, they’ll start to wander in the waiting arms of Call of Duty,
or whatever game comes and takes its place. I sincerely hope that the Destiny
expansions will add more game worlds, and start bringing in more characters.
I
realize that crafting a game story that’s centered around “many” heroes,
instead of the typical “one” is difficult to write-around, but I’m hoping that
they figure out a way to make every individual player feel important to the
story, while moving the universe forward. If they can add story-hooks to keep
me engaged outside of PVP and playing with friends, Destiny will hopefully be
able to stand the test of time and become a gaming “platform”, instead of just
a one-off game. I’m going to keep playing it on my PS4, and I hope you join me,
but I sincerely hope that Bungie takes a long, hard look at the reviews and
starts shifting the Destiny universe to be more narrative-driven. Elsewise,
it’s a lot of beauty (and the game is
beautiful), but not enough soul.